12/28/2023 0 Comments Power armor training fallout 3![]() The journey for me when playing Lucy was about how much that changes when she comes up to the surface and interacts with the characters and experiences the chaos that is the wasteland.Īaron Moten: She answered it so perfectly. She's got grit and she's courageous and she worked hard, but she's definitely very optimistic, very naive, innocent, and all of those things that you said. She is very optimistic and positive, don't get me wrong. She's known nothing other than living in a vault under the surface. I think that she reflects the vault's ideals. Is this impression right? And if so, what can you tell me about this character in a post-apocalyptic world?Įlla Purnell: Yeah, I think that impression is accurate. Lucy seems to me like an optimistic character, like she's outgoing, she's happy, she's innocent. This is a question for all the three of you because I want all of your impressions, but it's about Lucy. It feels like another entry in this series and hopefully the best way. And because of the way the games work, where each game is a different city and a different set of characters with a different set of deeper questions it wants to ask and different ways of playing with time and all the delicious speculative fiction, the bits and pieces that go into each of these stories that, if we did it right, we'd fit right in. And so we knew from the beginning that we wanted to tell an original story within the Fallout universe. So he had both the confidence and the experience of knowing that if you build a good enough world, people can create within it and connect to the stories that you've told. Todd is very much alive, but he had that great confidence of someone who has created a world and allowed, in some cases like New Vegas, other people to sort of create within that world. My favorite collaborators to adapt from are dead people because they don't argue. So when we sat down, it was sort of this love connection of I've always wanted to be you and vice versa. ![]() I played games pretty often and Fallout 3 is a game that I had played for hours and hours and hours and was very taken with the tone of it and the world. And I had the good fortune of having played the games in my life when I didn't work in television and when I didn't have children. And it's an understanding that so many different artists worked on it that it would be a fool's error to try to do the rigorous interpretation of as a writer, as a filmmaker, that gives you room to create.Īnd so what was exciting about the very first conversation that I had with Todd was that he had spent years kind of rebuffing offers to adapt these games waiting to try to find someone who sort of got it. There are certain hallmark events, but there's no one story you could point to and say that's Batman. I mean it'd be impossible to pin it down. One of the exciting things to us about the Batman universe is that there have been so many stories told in that universe that there is no canon. About half of my career has been adaptation and half of it has been original work and there are some properties that you can adapt that lend themselves to what I call a rigorous adaptation I was never interested in. Jonathan Nolan: Well, I mean it's almost impossible to quantify given the scope, scale and ambition of the games that he created. So what is his contribution to the series? So Todd Howard was the director of Fallout 3 and 4. So we're excited to continue telling this story if we're so lucky. The goal is to make one terrific season of television and in success have a larger story to tell, and what Geneva and Graham have cooked up is very, very exciting. I think we approach it from a similar perspective. We did well with Batman Begins and we got to make The Dark Knight and we had a loose plan for how those things would work. ![]() I think the way that the TV has evolved is a little closer to where I started with franchise filmmaking where if you do well, there's an opportunity you get to go again. But also the question of how that larger story would play season to season was something that we started a conversation with Graham Wagner and Geneva Robertson-Dworet early about that. ![]() Oh, I think you have to be careful not to get the cart before the horse, right? Our main goal is to deliver one terrific season of television, but I think there's a conversation in the conversation with Todd from the beginning about telling an original story within the Fallout universe, which seemed like a unique possibility given the way that the games work. When you guys were developing this and writing and putting it all together, were you sort of thinking about, "what's our three-year plan or five-year plan if we get to do this," and how much are you sort of thinking about it season by season?
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